Blender Bros Inactive
Blender Bros Facebook ad creative
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Blender Bros Facebook and Instagram ad

Blender Bros ran this image ad since Jun 23, 2026, 137 days so far, targeting Europe.

First seen
Jun 23, 2026
Running for
137 days
Format
Image
Call to action
Learn more
Niche
Software and apps
Countries
1 targeted
Page likes
7,203

Ad copy

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Placements and targeting

FacebookInstagramAudience NetworkMessengerThreads🏳️ Europe

More ads from Blender Bros

Full Blender Bros profile
Blender Bros
Blender Bros
+1
Inactive137 days
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Blender Bros
Blender Bros
+1
Inactive137 days
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Blender Bros
Blender Bros
+1
Inactive137 days
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Blender Bros
Blender Bros
+1
Inactive154 days
blenderbros.com
How we made $2M selling Blender products (without third-party platforms)
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Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd

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