Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb
Blender Bros has run 221 Facebook and Instagram ads tracked since Jun 18, 2025, with 28 active right now, mostly targeting Europe, Belgium, Sweden. Their latest ad launched on Jul 8, 2026.

Blender Bros
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Latest Blender Bros ads
221 ads tracked since Jun 18, 2025
Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb
Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb
Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb
Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd
Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd
Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd
Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd
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Blender Bros ads: frequently asked questions
How many Facebook ads does Blender Bros run?+
We have tracked 221 ads from Blender Bros, and 28 are active right now.
Where does Blender Bros advertise?+
Their ads mostly target Europe, Belgium, Sweden, across audience network, facebook, instagram, messenger, threads.
Is Blender Bros still advertising?+
Yes. Blender Bros has 28 ads running and launched its most recent ad on Jul 8, 2026.
How can I track Blender Bros's new ads?+
Create a free account and press Track this brand. Every new education and courses ad they launch will appear in your tracker.
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