Blender Bros has run 221 Facebook and Instagram ads tracked since Jun 18, 2025, with 28 active right now, mostly targeting Europe, Belgium, Sweden. Their latest ad launched on Jul 8, 2026.

Blender Bros

Blender Bros

🎓 Education and coursesEducation & Learning
Meta Ad Library
Ads in library
221
Active now
28
Video ads
5
among ads with previews
First ad seen
Jun 18, 2025
507 days of history
Page likes
7.3K
Countries
10+

Ad launches by month

New ads started in each of the last 12 months

2
Dec
6
Jan
55
Feb
47
Mar
0
Apr
35
May
20
Jun
2
Jul
0
Aug
0
Sep
0
Oct
0
Nov

Top countries

Where these ads were targeted

🏳️ Europe4
🇧🇪 Belgium2
🇸🇪 Sweden2
🇫🇷 France2
🇬🇧 United Kingdom2
🇳🇱 Netherlands2
🇦🇹 Austria2

Creative formats

Video5
Image4

Calls to action

Learn more9

Landing domains

blenderbros.com9

Latest Blender Bros ads

221 ads tracked since Jun 18, 2025

Blender Bros
Blender Bros
+1
Inactive137 days
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Blender Bros
Blender Bros
+1
Inactive137 days
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Blender Bros
Blender Bros
+1
Inactive137 days
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Blender Bros
Blender Bros
+1
Inactive137 days
blenderbros.com
⭐⭐⭐⭐⭐ 100,000+ Students Are Loving Blender & Plasticity
Learn more

Over 100,000 students have come through our Blender and Plasticity training programs. Some went on to work at studios. Some just wanted to build cool things. Some wanted to freelance or do fun stuff like 3D printing. But it all started here: learning how to actually use 3D software like Blender and Plasticity. That's where we come in. Our trainings are specifically designed for beginners & intermediates learning Blender or Plasticity. You can browse all of our training programs right here ⬇️ https://www.blenderbros.com/?el=fb

Blender Bros
Blender Bros
+1
Inactive154 days
blenderbros.com
How we made $2M selling Blender products (without third-party platforms)
Learn more

Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd

Blender Bros
Blender Bros
+1
Inactive38 days
blenderbros.com
How we made $2M selling Blender products (without third-party platforms)
Learn more

Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd

Blender Bros
Blender Bros
+1
Inactive39 days
blenderbros.com
How we made $2M selling Blender products (without third-party platforms)
Learn more

Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd

Blender Bros
Blender Bros
+1
Inactive155 days
blenderbros.com
How we made $2M selling Blender products (without third-party platforms)
Learn more

Here's the truth about selling Blender products... I'm talking about plugins, addons, asset packs, courses... whatever it is you're selling to Blender users. The old way of doing things looked like this: - Create the product - Announce it on social media or promote to other influencers - Upload it to Blender Market or Gumroad for $10 - Wait for sales The issue? The mathematics don't work anymore. If you had a 5% conversion rate on a $10 Blender addon, that means you'd need 20,000 unique people to see your product each month to make, for example, $10k per month. 20,000 unique viewers. 5% buy. 1,000 buyers. $10 product. That's a lot of people... About 667 unique people viewing your product per day, in fact. The question is... where are you going to get that volume of people? It isn't mathematically going to work anymore. Instead, there's a new way in 2026 we've quietly been using for 3 years now... One that has personally generated us $2,000,000 on our own platform... Here's the way it works: - Create the product - Announce it on social media or promote to other influencers Two of the steps are the same. The remaining steps are different: - Charge (at minimum) $50-$100, meaning the product must be good quality (which you should be doing anyways) - Create a complementary order bump - Create a complementary upsell - Create a complementary downsell Why is this so important? Let's run the numbers: $50 Blender product (2% buy this) $20 order bump (30% buy this) $100 upsell (10% buy this) $50 downsell (5% buy this) Instead of making just $10 per sale... ...you could be doing ~$68.50 per sale. You'll need way less viewers. And it'll be way easier as well. This is what is working extremely well for Blender product creators in 2026. All the other methods are out the window. That's the issue with selling Blender products on third-party platforms. You can't build these sales funnels. They literally don't have that functionality built in. If you want to learn the new way to do things, just click the link on this ad. I'll walk you through everything. Our entire business setup for our Blender products. What platforms we use. How we build everything. And why this is the only working strategy in 2026. https://www.blenderbros.com/bbd

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Blender Bros ads: frequently asked questions

How many Facebook ads does Blender Bros run?+

We have tracked 221 ads from Blender Bros, and 28 are active right now.

Where does Blender Bros advertise?+

Their ads mostly target Europe, Belgium, Sweden, across audience network, facebook, instagram, messenger, threads.

Is Blender Bros still advertising?+

Yes. Blender Bros has 28 ads running and launched its most recent ad on Jul 8, 2026.

How can I track Blender Bros's new ads?+

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